The Ace Pilot boasts a high DPS, but its limiting range and inconsistent circling cripple its full potential. Additionally, because it is an air-based tower, it can detect flying enemies.Īt Level 4+, the Ace Pilot will also give nearby towers hidden detection for 15 seconds at the start of each wave, giving towers without hidden detection, like the Ranger, the ability to detect hidden enemies. Due to it being an air-based tower, it is immune to stuns, and because it is not a humanoid tower, it is also immune to debuffs. These bombs can also damage lead enemies. Since its bombs deal splash damage, they ignore defense, dealing full damage to the enemies with defense. Enemies in the inner sphere will be dealt 100% of the stated damage, while damage in the outer sphere decreases linearly by distance from the edge of the inner sphere to the edge of the outer sphere. The explosion is separated into two spheres. At Level 5, the bomb is replaced with a missile. At Levels 2–4, the plane will periodically drop a bomb directly where the targeted enemy was last, and every 3–4 seconds after that, exploding and damaging any enemies caught in the explosion when it hits the ground. The Ace Pilot is armed with an automatic gun at the base and will shoot any enemy within its patrol radius. You first place the runway when placing the Ace Pilot and the plane will fly clockwise around the runway within a ~14 stud radius. Unlike other ground towers, the attacking unit of the Ace Pilot, the plane, is an air unit. The Ace Pilot is an intermediate tower that can be bought for 1,500.
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